


I kept falling back, but at one moment AI decided not to push anymore, despite being in position to probably break through my last lines of defense and enter my base. And my whole damn army eventually, of course. But as I was barely preparing to field my first land raider, AI suddenly shifted gears into rape-everyone-with-tomb-stalkers mode.

Started off moderately ok, I pushed and stopped just short of entering the base, with Mech taking the middle route. Me and Mech#4 managed to beat hard Necron AI but it wasn't easy. They can tele back later on too, so that you can defend whatever you need to.Įasy force projection, a viable use for power, and gets a bit silly after you've got 3-5 squads worth of them deep striking everywhere. If scarabs can push a bit, then flayed ones and teleport can push it more with them, for fewer loses. You have a better webway than the Elder or "make a coat" people (humies). They also kill the shit out of enemy morale, while they kill the shit out of anything that isn't a building or tank. You've got 1/3rd of the entire requisition of a Necron army on call at a moment's notice, on attack or defense. No strategic point is safe, but all of your's are. They're heavy infantry (or were in vanilla), so aren't susceptible to the same things assault scarabs are (light infantry still?). Every 1 1/4 minutes you can teleport 2-4 entire squads of troops at anything your scarabs are doing.
